💥SKILL

During the fight each turtle will have a percentage in each SKILL, this percentage being the PROBABILITY of activating the SKILL in each attack/defense made. SKILLs are based on attack, defense and agility where:

  • Attack: increased damage applied to the opponent.

  • Defense: increased absorption of incoming damage.

  • Agility: with agility in the dodge, you will not suffer damage.

With each attack, the turtle has x% chance of activating an attack skill , x% chance of activating a defense skill , x % chance of activating an agility skill , it may not activate any, it may activate more than once, the higher the percentage in SKILLs , the higher the chances of activation.

  • Activating the attack skill : it will increase the applied attack by 8hp.

  • Activating the defense skill : it will reduce the incoming attack by 8hp.

  • Activating the skill of agility: will dodge the opponent's blow, not taking damage.

The formation of the % of each SKILL starts with the choice of MODE, where the initial % of SKILL is defined, then increases or decreases are applied based on attributes such as: AGE, ENERGY, MAP KINGDOM, ADVERSARY KINGDOM and SKINs.

Each turtle will have different skills from the others:

NORMAL

RARE
SPECIAL
LEGENDARY

ATTACK

+1%

+2%

+5%

DEFENSE

+1%

+2%

+5%

AGILITY

+1%

+2%

+5%

FLASH

YOUNG
ADULT

ATTACK

+5%

+10%

DEFENSE

0%

0%

AGILITY

+8%

+15%

HULK

YOUNG
ADULT

ATTACK

+8%

+15%

DEFENSE

+5%

+10%

AGILITY

0%

0%

CAPTAIN

YOUNG
ADULT

ATTACK

+5%

+10%

DEFENSE

+8%

+15%

AGILITY

0%

0%

IRON

YOUNG
ADULT

ATTACK

+5%

+10%

DEFENSE

+4%

+8%

AGILITY

+4%

+8%

BAT AND ROBIN

ROBIN
BATTURTLE

ATTACK

+5%

+8%

DEFENSE

+5%

+8%

AGILITY

+8%

+8%

WONDER

YOUNG
ADULT

ATTACK

+8%

+15%

DEFENSE

+3%

+6%

AGILITY

+3%

+6%

Depending on SKIN, KINGDOM, AGE and ENERGY, the percentages of chances to activate SKILLs increase or decrease , so make your choices wisely and use your strategies to build your team.

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